Tsunami Speed Run: Obby Adventure
About Tsunami Speed Run: Obby Adventure
Okay, so listen, you will not believe this game I just stumbled upon. Seriously, dude, I was up until like, four in the morning last night, just completely lost in it. It’s called Obby: Tsunami +1 speed, right? And I know, I know, the name sounds kinda straightforward, like 'Oh, another obby game, whatever.' But I’m telling you, it’s not *whatever*. It’s a whole other beast. The first time I played, I swear, my heart was actually pounding. You know that feeling when a game just grabs you and doesn’t let go? Like, physically, you’re tense? That’s this game. It drops you right into this city, and everything’s fine for like, a second, and then you see it. This monstrous, absolutely terrifying tsunami just building on the horizon, getting bigger, faster. And you’re just like, ‘OH CRAP, I gotta GO!’ It’s not a slow build; it’s an immediate, gut-punching panic. The screen starts to shake, the sound of the water just gets louder and louder, and you’re just sprinting, jumping, trying to find any scrap of speed, anything to keep that monstrous wall of water from swallowing you whole. It’s wild. Absolutely wild.
And get this, the +1 speed in the title? It’s not just some random number, it’s the core of the whole damn thing. Every time you pick up a boost, every time you make a perfect jump, you feel that little surge, that extra bit of momentum, and it’s addictive, man. Like, I’m not kidding, it’s a genuine rush. You start out feeling kinda sluggish, right? Like, ‘Okay, I’m running, this is fine.’ But then the tsunami gains on you, and suddenly you’re desperate. You’re looking for every single opportunity to get faster. It’s not just about getting to the finish line; it’s about outrunning this relentless, destructive force that’s literally breathing down your neck. The game does this brilliant thing where it constantly makes you feel like you’re *just barely* making it, which, honestly, is what makes it so damn good. You’ll be mid-jump, looking back, and see the spray from the wave practically licking your heels, and you’re just like, ‘PHEW, made it!’ And then, of course, it speeds up again, because it’s a tsunami, it doesn’t care about your feelings.
What really hooked me, though, is how much there is to actually *do* beyond just running. I mean, yeah, it’s a running game, but it’s got layers, you know? You’re not just mindlessly mashing buttons. You’re constantly making split-second decisions about which path to take, which boost to grab, where to spend your upgrades. Because yeah, you can actually improve your hero’s abilities, which is huge. I spent ages trying to figure out the best build for my character, like, should I go for more jump height, or better acceleration, or maybe something that helps me recover faster if I mess up? It’s a genuine strategic element that I wasn’t expecting from an obby game, and it makes every run feel impactful. That first time I finally unlocked a really powerful ability, I felt like I could take on anything, even that monster wave. It makes you feel like you’re actually *earning* your survival, not just getting lucky.
And the worlds, dude! They’re not just reskins. You start in what feels like a pretty standard, modern city, right? Like, normal buildings, cars, all that jazz. And then, without warning, you’re suddenly in this completely fantastical, almost otherworldly landscape. Like, I was just running through some neon-lit cyberpunk alley, and then bam, I’m in this ancient, overgrown temple ruin with traps I’d never seen before. Each one has its own vibe, its own challenges, its own visual flair. It’s not just a change of scenery; it’s a whole new set of obstacles and puzzles to figure out on the fly. And the visual effects? Oh my god, they’re so good. The water effects alone are insane, the way the tsunami looks and moves, it’s genuinely intimidating. You know how some games just have a background that’s kind of static? Not this one. This world feels alive, even as it’s being destroyed.
But wait, there’s more! The pets! Okay, so this is where it gets really interesting. You can collect these little pets, and they give you unique bonuses. I’ve got this one, it’s like a little pixelated dog, and it gives me extra speed right from the start, which, honestly, has saved my butt more times than I can count. There are pets for acceleration, for auto-boosts, for something called ‘wave protection’ which I still haven’t fully figured out but sounds amazing. It adds this whole other layer of customization and strategy. You’re not just picking a pet for looks; you’re picking a pet that actively changes how you approach a run. It’s like, ‘Do I want to burst ahead at the beginning, or do I want a slower, more consistent speed throughout?’ It makes you think, which is, again, not what I expected from a game about outrunning a giant wave. It’s got that depth, you know? That thing that makes you keep coming back.
Honestly, I wasn’t sure at first. I’ve played a lot of these kinds of games, and most of them are kind of… one-note. But this one? It’s different. It’s got that frantic, heart-pounding action, sure, but it also has that subtle strategic layer, that constant push to improve, to get faster, to understand the world and its challenges better. It’s not just about hitting the finish line; it’s about the journey, about the constant battle against overwhelming odds. It’s about that moment when you realize you’ve been building your character perfectly, or maybe all wrong, and then adjusting your strategy mid-run. It’s that physical tension in your shoulders, that death grip on the controls, the pure relief when you make it through a section you thought was impossible. That’s what makes it stick. It’s not just a game; it’s an experience.
Look, I could keep going on and on about this, I really could. I’m still thinking about that one jump I almost missed, or that time I thought I was totally screwed but somehow scraped by. It just gets under your skin. You know that feeling when you just *have* to try one more time, even though it’s late and you should probably be doing something else? Yeah, this game gives you that. So, seriously, you gotta check it out. You just gotta feel it for yourself. Trust me on this one.
And get this, the +1 speed in the title? It’s not just some random number, it’s the core of the whole damn thing. Every time you pick up a boost, every time you make a perfect jump, you feel that little surge, that extra bit of momentum, and it’s addictive, man. Like, I’m not kidding, it’s a genuine rush. You start out feeling kinda sluggish, right? Like, ‘Okay, I’m running, this is fine.’ But then the tsunami gains on you, and suddenly you’re desperate. You’re looking for every single opportunity to get faster. It’s not just about getting to the finish line; it’s about outrunning this relentless, destructive force that’s literally breathing down your neck. The game does this brilliant thing where it constantly makes you feel like you’re *just barely* making it, which, honestly, is what makes it so damn good. You’ll be mid-jump, looking back, and see the spray from the wave practically licking your heels, and you’re just like, ‘PHEW, made it!’ And then, of course, it speeds up again, because it’s a tsunami, it doesn’t care about your feelings.
What really hooked me, though, is how much there is to actually *do* beyond just running. I mean, yeah, it’s a running game, but it’s got layers, you know? You’re not just mindlessly mashing buttons. You’re constantly making split-second decisions about which path to take, which boost to grab, where to spend your upgrades. Because yeah, you can actually improve your hero’s abilities, which is huge. I spent ages trying to figure out the best build for my character, like, should I go for more jump height, or better acceleration, or maybe something that helps me recover faster if I mess up? It’s a genuine strategic element that I wasn’t expecting from an obby game, and it makes every run feel impactful. That first time I finally unlocked a really powerful ability, I felt like I could take on anything, even that monster wave. It makes you feel like you’re actually *earning* your survival, not just getting lucky.
And the worlds, dude! They’re not just reskins. You start in what feels like a pretty standard, modern city, right? Like, normal buildings, cars, all that jazz. And then, without warning, you’re suddenly in this completely fantastical, almost otherworldly landscape. Like, I was just running through some neon-lit cyberpunk alley, and then bam, I’m in this ancient, overgrown temple ruin with traps I’d never seen before. Each one has its own vibe, its own challenges, its own visual flair. It’s not just a change of scenery; it’s a whole new set of obstacles and puzzles to figure out on the fly. And the visual effects? Oh my god, they’re so good. The water effects alone are insane, the way the tsunami looks and moves, it’s genuinely intimidating. You know how some games just have a background that’s kind of static? Not this one. This world feels alive, even as it’s being destroyed.
But wait, there’s more! The pets! Okay, so this is where it gets really interesting. You can collect these little pets, and they give you unique bonuses. I’ve got this one, it’s like a little pixelated dog, and it gives me extra speed right from the start, which, honestly, has saved my butt more times than I can count. There are pets for acceleration, for auto-boosts, for something called ‘wave protection’ which I still haven’t fully figured out but sounds amazing. It adds this whole other layer of customization and strategy. You’re not just picking a pet for looks; you’re picking a pet that actively changes how you approach a run. It’s like, ‘Do I want to burst ahead at the beginning, or do I want a slower, more consistent speed throughout?’ It makes you think, which is, again, not what I expected from a game about outrunning a giant wave. It’s got that depth, you know? That thing that makes you keep coming back.
Honestly, I wasn’t sure at first. I’ve played a lot of these kinds of games, and most of them are kind of… one-note. But this one? It’s different. It’s got that frantic, heart-pounding action, sure, but it also has that subtle strategic layer, that constant push to improve, to get faster, to understand the world and its challenges better. It’s not just about hitting the finish line; it’s about the journey, about the constant battle against overwhelming odds. It’s about that moment when you realize you’ve been building your character perfectly, or maybe all wrong, and then adjusting your strategy mid-run. It’s that physical tension in your shoulders, that death grip on the controls, the pure relief when you make it through a section you thought was impossible. That’s what makes it stick. It’s not just a game; it’s an experience.
Look, I could keep going on and on about this, I really could. I’m still thinking about that one jump I almost missed, or that time I thought I was totally screwed but somehow scraped by. It just gets under your skin. You know that feeling when you just *have* to try one more time, even though it’s late and you should probably be doing something else? Yeah, this game gives you that. So, seriously, you gotta check it out. You just gotta feel it for yourself. Trust me on this one.
Enjoy playing Tsunami Speed Run: Obby Adventure online for free on Again1 Games. This Adventure game offers amazing gameplay and stunning graphics. No downloads required, play directly in your browser!
How to Play
On PC WASD ndash Move Mouse ndash Camera control Space ndash Jump On Mobile Use the game interface Drag anywhere on the screen ndash Camera control




Comments
This game is awesome! I love the graphics and gameplay.
One of the best games I've played recently. Highly recommended!